sonar_tracing ============= Methods for ray tracing through water layers with different sound speeds. See example below. .. code:: python from auvlib.sonar_tracing import snell_ray_tracing import numpy as np # end points of rays in sensor's coordinate system end_points = np.array([[ 3., -40.1], [13., -40.1], [23., -40.1], [33., -40.1], [43., -32.1], [53., -22.1], [63., -15.1], [73., -22.1], [83., -30.1], [93., -40.1]]) # sound speeds in every layer layer_speeds = np.array([0.8, 0.9, 1.1, 1.3]) # depth of layers layer_depths = np.array([-10., -20., -30.]) end_times, layer_widths = snell_ray_tracing.trace_multiple_layers(layer_depths, layer_speeds, end_points) snell_ray_tracing.visualize_rays(end_points, layer_depths, layer_widths, -45., True, False) .. toctree:: :maxdepth: 3 snell_ray_tracing